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Solution Manual for C How to Program, 7/E 7th Edition Paul Deitel, Harvey Deitel

Solution Manual for C How to Program, 7/E 7th Edition Paul Deitel, Harvey Deitel

ISBN-10: 013299044X
ISBN-13: 9780132990448

For introductory courses in C Programming. Also for courses in Programming for Engineers, Programming for Business, and Programming for Technology.

The Deitels’ How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. Using the Deitels’ signature “Live-Code™ Approach,” this complete, authoritative introduction to C programming introduces fundamentals of structured programming, and covers relevant features of C language’s C-201X standard. It also includes an updated treatment of C++ for those who want to transition to object-oriented concepts. Finally, new material on security is added to this edition.

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  1. 1. We do not sell the textbook.
  2. 2. We provide digital files only.
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  5. 5. You will receive this product immediate after placing the order
  6. 6. You are buying: Solution Manual for C How to Program, 7/E 7th Edition Paul Deitel, Harvey Deitel
  7. 7. ***THIS IS NOT THE ACTUAL BOOK. YOU ARE BUYING the Solution Manual in e-version of the following book***

A Comprehensive Solution Manual for C How to Program, 7/E By Paul Deitel Harvey Deitel ISBN-10: 013299044X ISBN-13: 9780132990448

1 Introduction to Computers, the Internet and The Web
2 Introduction to C Programming
3 Structured Program Development in C
4 C Program Control
5 C Functions
6 C Arrays
7 C Pointers
8 C Characters and Strings
9 C Formatted Input/Output
10 C Structures, Unions, Bit Manipulations and Enumerations
11 C File Processing
12 C Data Structures
13 C Preprocessor
14 Other C Topics
15 Game Programming with the Allegro C Library
16 Sorting: A Deeper Look
17 Introduction to C99
18 C++ as a Better C; Introducing Object Technology
19 Introduction to Classes and Objects
20 Classes: A Deeper Look, Part 1
21 Classes: A Deeper Look, Part 2
22 Operator Overloading
23 Object-Oriented Programming: Inheritance
24 Object-Oriented Programming: Polymorphism
25 Templates
26 Stream Input/Output
27 Exception Handling
A Internet and Web Resources
B Operator Precedence Charts
C ASCII Character Set
D Number Systems
E Game Programming: Solving Sudoku

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